大制作大制作啊!
这个标题是 Claude 给我取的,如果按我的风格就是【来玩啊,老弟!三国版吃鸡已发布】
好了,进入正文!
我先说一句 Claude “牛逼 Plus”,三句话把“绝地求生”给做出来了,像模像样的!
然后又搞了一个晚上,“三国版”吃鸡也能玩了!
由于Tokens有限,建模有点抽象,但是抽象有抽象的乐趣!
我感觉比正版有趣多了!
三国版吃鸡这个创意来自一位群友,我直接让 Claude 帮我落地了。
然后让 Codex 设计了概念图,让 Claude 进行参考建模,核心理念都在了。
但是由于角色、道具、场景等元素实在太多了,优化细节的工作量很大,我的 Pro 套餐实在烧不动了。
我们就先发布一个 V1 版,你们玩 3A 大作绝对玩不出我这个抽象版的乐趣。
话说,给我一个 Max20,我可能真的搞出一个 3A 大作呢!
下面我就完整地介绍一下这个游戏。
一方面是新手入门!
另一方面是看一下 Claude 几个小时内产生的作品,有多大的工作量!
好了,进入正文:
一句话介绍
这个版本就是把网页版「绝地求生」整体换成三国背景:
开局坐孔明灯,乘飞鸢落地,捡刀枪弓弩,骑战马,在火攻缩圈里打到最后一人「一统天下」。
整个游戏是一个约 1 MB 的 HTML 文件,双击就能在浏览器里离线玩。
所有模型、贴图、音乐都由代码生成,没有用任何外部美术素材或音频文件。
一、核心玩法
1. 对局流程(保留吃鸡骨架,全部换皮)
- 一局 50 名玩家:你和 49 位 AI。AI 名字都是三国人物,比如关羽、曹操、孙权、吕布、貂蝉、司马懿等 68 位。
- 击杀播报换成古风说法,例如「张飞 以 丈八蛇矛 斩杀 夏侯惇」「黄忠 以 养由基弓 射杀 甘宁」「某某 葬身火海」「死于箭雨」。
- 若你先阵亡,可以继续观战,最后胜出的 AI 会显示为「一统天下:XX」。
2. 近战系统(三国版的核心乐趣)
经典版是纯枪战。三国版改成「近战为主、弓弩为辅」,模拟对局里近战击杀约占六成。
基本操作
- 左键点按:轻击,可连招;
- 左键按住蓄力、松开:重击;
- 右键:格挡;
- V 键:冲刺突进,向前冲约 4 米,耗体力。
克制三角(像格斗游戏一样有博弈)
- 轻击能打断对方的重击蓄力;
- 重击能破防,打穿格挡;
- 对方轻击刚出手时你举起格挡,就是弹反,让对方硬直、露出破绽。
连招与绝技:每把兵器有自己的连段,最后一下是专属绝技。
- 旋身横扫:整个人转一圈,打一圈的人(环首刀、戟、方天画戟、青龙偃月刀);
- 弓步直刺:前冲长刺,可以穿透一排人(剑、长枪、蛇矛);
- 跃起重劈:跳起来往下砸,破防并击晕(开山斧、铜锤);
- 连捅要害:匕首四连捅,最后一下打要害。
打击感
- 刀光拖尾按兵器上色,例如青龙刀是青绿色,绝技刀光更宽、更久;
- 兵器相撞会溅出火花;
- 命中时画面会顿一下(hit-stop),挨打的人往后仰;
- 屏幕弹出伤害数字:重击黄色、要害红色、背刺粉色;
- 音效分三类:利刃劈砍、长兵穿刺、钝器重击。
盾牌(替代经典版的平底锅)
- 拿单手刀剑时左手持盾;
- 举盾能挡住正面射来的箭,不举盾时也有一定概率挡下;
- 盾背在背上时能挡从背后射来的箭。
3. 弓弩射击
- 弓弩射出的是真实飞行的箭:初速低、下坠大,远射要抬高抛射。
- 准星就是落点:三国版的弓弩准星是靶心样式,靶心位置就是箭的抛物线落点。屏幕上的预测和真实弹道用同一套算法,误差在 1 像素以内。
- 不瞄准时是大环,随散布变大变小;
- 右键开弓时收成小环。
- 箭射中墙会扬起尘土、「笃」一声插在上面,箭尾还会颤动;射中人会插在身上,跟着动作走。
- 插在地上的箭走过去能捡回来。
4. AI 也会「读招」
AI 有一套近战策略:
- 看到你轻击起手就举挡,想弹反你;
- 看到你蓄力就抢先轻击打断;
- 看到你举挡就蓄力破防;
- 体力低了会后撤;
- 弓手被近身会边退边射或换刀;
- 有盾的刀手会举盾顶着箭冲向弓手;
- AI 也会打连招,捡到自己的「招牌兵器」会优先使用,比如关羽捡到青龙刀。
二、角色
20 位武将专属造型
武将都有专属外观,不是换个颜色那么简单。造型有四类:全身甲 / 袍加半身甲 / 袍加罩衣加胸甲 / 文士长袍,再配披膊、冠帽、胡须、披风、颈巾等。
- 吕布、刘备、关羽、诸葛亮、曹操、赵云 6 位按参考图重做,其余套用同类造型换色。
- 长袍下摆分前后左右四片,跟着大腿摆动,走路时腿不会穿出袍子;披风会随跑动速度往后扬。
- 普通士兵按甲的等级换装:皮札甲 → 铁札甲(披膊、甲裙)→ 将军甲(兽面、护胫)。
战马
- 平滑建模:弓形颈、13 簇鬃毛、根粗梢细的马尾;
- 马具:高桥鞍、朱红鞍褥镶金边、辔头红缨、马镫,赤兔配金鞍褥;
- 步态:慢走时对角小跑,加速后切换成奔跑,躯干起伏、脖子和尾巴摆动,蹄声跟着步子;
- 战马被打死不会爆炸:骑手摔下扣血,马侧倒。
三、兵器与道具
14 种兵器
近战 10 种
★ = 传说兵器,只在空投里出。
远程 4 种
- 长弓:单发 70 伤,射程远;
- 臂张弩:单发 95 伤,箭速快,装填慢;
- 诸葛连弩:可连发,每发伤害低(30),近距离压制;
- 养由基弓 ★:传说长弓,96 伤,射程最远。
兵器全部平滑建模,带金吞口、缨穗、枪纂等细节:
- 方天画戟是一大一小双月牙;
- 青龙偃月刀有修长刀身和金龙头吞口;
- 丈八蛇矛是波浪刃;
- 铜锤带 8 道瓜棱。
背包里能直接看到每把兵器的伤害、出手速度、攻距、连击段数和绝技。
物品改名(机制不变,名字全换)
四、场景
地图
同一座岛上的城镇全部改成三国地名:许昌、襄阳、新野、江陵、江夏、汉中、街亭、赤壁、铜雀台、太学、屯田、驿站、大营。
城池
- 最大的两座城(许昌、襄阳)有完整的方城墙、四角箭楼和城门楼;
- 城楼分两层:一层是朱柱回廊加栏杆,腰檐平座外挑一圈,二层楼阁带格栅窗,屋顶起翘;
- 两扇朱漆大门敞开,城墙上挂大幅「汉」字旗,垛口每隔 12 米插一面小旗;
- 城门两侧有马道台阶,可以走上城墙。
建筑
- 屋顶是凹曲屋面加出檐,四角起翘,带屋脊和鸱吻;
- 墙体用夯土、青砖、白粉墙,配朱漆木柱和直棂木格窗;
- 民居分白墙木构和带挑台的两层楼;
- 经典版的建筑一一对应换掉:公寓 → 两层砖楼,学校 → 官署,仓库 → 夯土粮仓,机库 → 大殿,加油站 → 茶亭,教堂 → 祠庙。
军营
军营替代了经典版的军事基地:
- 尖桩木栅围成营地,营门是两座木望楼;
- 中间是帅帐:下凹双坡顶、红色垂边、门前凉棚;
- 营内有战鼓台、兵器架、箭靶草人、粮草堆、辎重车。
道具与自然
- 场景道具 17 种以上:木箱、木桶、粮袋、陶罐、草垛、篷车、汉字旗杆、火盆、火把、灯笼柱、拒马、木栅、竹篱笆、摊棚(「市」字布幌)、牌楼(「汉」字匾)、哨塔、院墙;
- 旗面会随风飘,火把和火盆有跳动的火焰;
- 低海拔地区有成片竹林,整体色调偏青绿。
音乐
背景音乐也是用代码实时合成的:
- 古筝:五声音阶拨弦,平时和飞在空中时播放;
- 战鼓:一打起来、或进入决赛圈,古筝淡出、战鼓淡入,气氛立刻紧张起来。
五、技术亮点(开发者关注点)
- 纯网页:Three.js 3D 渲染,打包后是一个约 1 MB 的 HTML 文件,离线双击即玩。
- 零外部素材:人物、盔甲、兵器、战马、建筑、道具全部是代码程序化建模,贴图和音乐也由代码生成。
- 两个模式共用一套引擎:经典版和三国版在菜单里一键切换,三国内容全挂在模式开关后面,经典版完全不受影响。
- AI 对局模拟:可以快进跑完整局 50 人对局来调平衡。近战和远程的击杀占比、毒圈致死率都是这样多局统计后调出来的。
涉及到的东西还是挺多的!
但是建模嘛,确实挺抽象的,来看看这几个人都是谁?
再来猜一猜这匹马叫什么,这个人是谁?
哈哈,我们重点是先把玩法跑通,手感调好,同时尝试完全让 Claude 来建模。
下次用 Codex 生成 3D 设计稿,然后用 Tripo3D 转 3D 模型,再导入游戏试试看,模型效果一好,游戏体验立马就上来了。
我现在先不改,是为了让大家都能玩到原汁原味的 Claude 游戏!
精致的建模千篇一律,我们这个有趣多了!!
以标准 3A 游戏的角度来看肯定很粗糙,但是以 AI 制作的角度来说,确实有点东西了。
整个开发过程中,制作那个射箭的姿势、手的握姿以及重连靶心这一部分消耗了最长的时间。我专门用了一轮对话来做这个事情。
今天大概讲这些,先不说技术细节,游戏已经上传,欢迎一起来“吃鸡”!
我专门搞了一个网站,把我搞出来的、完成度还可以的游戏都上传汇总了!
网页:
如果大家对它的源代码,或者制作细节感兴趣的,也可以留言,我是有计划,好好分析它的过程和代码的!
我主要怕真的开始分析技术,太枯燥,大家不爱看!
爱看的留言点赞吧!
本文由 AI图鉴自动抓取并翻译,版权归原作者所有;如需查看原文请点下方链接。
Big production!
The title is Claude, and if it's my style, it's publish.
All right, get in the text!
I'll start by saying, "Claude, "Cool, Plus, three words for the Jedi to live."
And then one night, we'll have chickens!
Because Tokens is limited, modelling is a bit abstract, but abstract has abstract pleasures!
I feel much more interesting than the original!
The idea of having chicken in three editions came from a group of friends, and I just let Claude help me land.
And then Codex designed a concept map, and Claude did a reference model, and the core ideas were there.
But because there are so many characters, props, scenes, etc., and there's so much work to do to optimize details, my Pro package is burning.
We'll start with a V1 version of publish, and you can't play 3A in this abstract.
By the way, give me a Max 20, and I might actually make a 3A big deal!
I'm going to introduce the game in its entirety.
On the one hand, it's beginner.
On the other hand, look at Claude's work in a few hours.
Okay, get into the text:
One word.
This version is a three-country context for the entire website version of "The Jedi for Life":
At the beginning of the operation, he was sitting in a piercing light, landing on a fly, picking up a knife and crossbow, riding a horse and hitting the last man in the ring of fire.
The whole game is about 1 MB of an HTML file that double-clicks to play in the browser offline.
All models, stickers, music are generated by code without any external art asset or audio files.
I. Core game
1. The process against the Bureau (retention of chicken bones, all skin replacements)
- A game of 50 players: you and 49 bit AI. The names of AI are those of the three countries, such as Guan Yu, Cao Cao, Sun Kwon, Lubu, Zhou, Sema, etc.
- In exchange for ancient stories, such as Zhang Fei, who killed Hahou Zhen, Huang Zhong, who raised a bow to kill Gunning, who died in a fire.
- If you die first, you can continue to watch the battle, and the final victory of AI will be shown as "A One World: XX."
2. Close field systems (core three-version fun)
The classic is pure shooting. The three editions have been changed to "Preventive War" and "Systems" with approximately 60% of the Bureau's close-combat killings.
Basic Operations
- Left click: light click, retributive;
- Hold on to the left. Release: Hit hard;
- Right: block;
-V: Sprint in, about 4 meters forward, manual.
Trigonometry.
- Light blows can disrupt each other ' s resilience;
- A heavy blow can break through and break through;
- When the other side hits, you lift up the block, and it's a bump, and it's hard and it's broken.
Combination and stunting: each weapon has its own band, and the last is exclusive.
- Scrambling: the whole person turns around and beats the whole person (the ring knife, the hammer, the skyscraper, the blue dragon knife);
- Straight bows: long front-strikes, which can penetrate a platoon (swords, spears, snake spears);
- Jumping and slashing: Jumping down, breaking and stunning (ax, copper hammer);
- A series of stabs: a series of daggers, a final one.
The shock.
- Slash-to-tail with the colour of the weapon, e.g., the blue and green, the sharper and longer the sharper;
- Splashing sparks when weapons are colliding;
- When hit, the picture will be hit-stop and the person beaten will lean back;
- Number of injuries on the screen: heavy-strike yellow, prime red, back-stabbing pink;
- There are three types of sound effects: blade cutting, long-arm piercing, blunt force blows.
Shield.
- Holds the shield in the left hand while holding the sword;
- A shield can block an arrow fired in the face, and there is a certain probability that it will not be lifted;
- The shield can shield an arrow from behind.
3. Bow crossfire
- The crossbow ejected an arrow from a real flight: a low-speed, low-down, long-range ejection.
- The target star is the drop point: the three-sided crossbow is the target pattern and the target position is the drop point for the arrow. The prediction on the screen and the real ballistics are used in the same algorithm, with an error within 1 pixel.
- Large rings when they are not targeted, which become smaller and bigger with dispersion;
- The right-click on the bow yields small rings.
- When an arrow is shot in the wall, the dust will rise, the "d" will be placed on it and the arrow's tail will vibrate; when an arrow is shot, the person will be inserted in the body and follow the action.
- The arrows on the ground will come back.
4. AI will also read.
I've got a strategy:
- I saw you raise your hand and try to turn against you;
- Hit and break first when you're strong;
- Keep your eyes open;
- Retaliation when physical strength is low;
- The archer is fired back or replaced with a knife at a close meeting;
- Shields will be held against the bow with arrows;
- AI will make a series of moves to get its own brand-named weapon, like Guan Yu's Blue Dragon Sword.
II. ROLE
The 20-bit martial arts will be exclusively shaped.
It's not as simple as changing colors. There are four types of shape: full body armor / burqa with a half armor / burqa with a bra with a bra with a bra with a bra with a bra with a burqa, a cap, a beard, a cape, a neck scarf, etc.
- Lubs, Liu Bei, Guan Yu, Zhu Liang, Cao Cao and Zhao Yun 6 are remade using reference maps and the rest are replaced by the same model.
- Four sides of the robe, around and around, with the thigh swinging and the legs not wearing the robe when walking; the cape will follow the running speed.
- The average soldier is changed by the level of one: Pizzacha Zazacha (shaw, skirt) General A (Faceface, escort).
Horses.
- Smooth modelling: bow neck, 13 hairs, thick ponytails;
- Horses: high-bridge saddles, gold-coins, red-heads, ponys, red rabbits;
- Step: scrambling the corner, accelerating it and switching it to a run, torso, neck and tail swinging, and hooves and steps;
- The horse cannot explode when it is killed: the rider falls and the horse falls.
Weapons and props
14 Weapons
10 types of warfare
== sync, corrected by elderman ==
Remote 4
- Long bow: single wound, long range;
- Arm crossbows: one-shot 95 wounds, speed of arrows, slow filling;
- Zhugaren: can be repeated, each injury is low (30), and it is suppressed at close range;
- Raised by the bow: legend long bow, 96 wounds, range highest.
The weapons are all smooth and modeled, with details of gold swallows, twigs, twigs, etc.:
- Fong Tian Tien is a small moontooth;
- The Qinglong Moon Sword has a long-stabbing body and a golden head;
- The spear is a wave blade;
- Bronze hammer belt eight.
Each weapon is directly visible in the backpack, the speed of the hand, the distance of the attack, the number of rounds and the technology.
Rename items (modified mechanism, changed name)
IV. Scenes
Maps
The towns of the same island were completely changed to the names of three countries: Xu Chang, Yang, Xinno, Jiang Maung, Jiangxia, Han Chong, Street Ping, Akashu, Bronze Chik Tai, Taisei, Tanda, Tung Station, Camp.
City pool.
- The two largest cities (Shu Chang and Wyang) have a complete square wall, a quadrant and a gate;
- Two floors of the city building: the first floor is a Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu Zhu
- Two varnish doors are open, with huge "Han" banners on the walls, and a small flag every 12 metres;
- There are steps on both sides of the gate to the wall.
Construction
- The roof is a dented roof, a quadrilateral rise, a ridge and a kiss;
- Walls with earth, bricks, powdered walls, with wooden poles and straight wooden glazing windows;
- Two floors of white wall wood and pick-up table;
- Classic buildings have been replaced: flats, two floors of brick building, school offices, warehouse, househouse, hangar, gas station, tea stand, church, temple.
Camp
The barracks replaced the classic military bases:
- Camps are surrounded by a fence of stakes, with two wooden watch buildings at the gate;
- In the middle are handsome: the tops of the subdued slopes, the red edges, the front of the door;
- War drums, arms racks, arrow-screws, grain-grass piles, heavy-duty vehicles.
Props and nature
- More than 17 types of scenery: wooden boxes, barrels, food bags, pots, grass mills, caravans, Chinese flag poles, firepots, torches, lanterns, rejections, fences, bamboo fences, stalls (the "city"), plaque (the "han" plaque), sentry towers, court walls;
- Flags will follow the wind, and the torches and the pots will jump;
- There is a bamboo forest at low altitude, with a green-colored whole.
Music
Background music is also synthesized in real time using code:
- kite: five sound steps, normally and flying in the air;
- The drums of war: once they are in a fight or into the finals, the kite fades out, the drums fade, and the atmosphere is tense.
V. Technical highlights (developer focus)
- Pure web page: Three.js 3D rendering, packed with about 1 MB HTML file, offline double-click to play.
- Zasset: all of the characters, armor, weapons, horses, buildings, props are code-coded modelling and posters and music are generated by code.
- The two models share an engine: the classic and the triads are switched in the menu, all three are attached to the mode switches, and the classics are intact.
- AI Simulation of the Bureau: 50 people can fast-track the whole Bureau to balance it. The ratio of close and long-range homicides, and the lethality rate in the drug ring are all the same.
There's a lot involved!
But modelling, it's abstract. Who are these people?
And guess what this horse is called. Who is this guy?
Ha-ha, the point is to run the game first, have a good touch, and try to get Claude to model.
Next time you use Codex to generate a 3D design, then use Tripo3D to turn 3D, and try importing the game. Once the model works, the game experience comes up.
I'm not going to change now so everyone can play the Claude game!
A perfect model. We're much more interesting!
It must be rough from the point of view of standard 3A games, but there is something from the point of view of AI.
Throughout the development, the formation of the arrow position, handshakes and reconnection of the target cores took the longest time. I have dedicated a conversation to this.
Let's just say today, not to mention technical details, the game has been uploaded, and welcome to the Chicken!
I built a website to upload all the games I've made, all the games I can do!
Website:
If you're interested in its source code or in making details, you can leave a message. I have a plan to analyze its processes and codes!
I'm afraid of actually starting to analyze. It's boring. People don't like it!
It's nice to read.
Auto-fetched and translated by AI Atlas. All rights belong to the original author.